AI Insights · Timothy · July 2024
Top 5 Match 3 Games on iOS in Luxembourg Q2 2024
Explore the performance metrics of the top 5 Match 3 games on iOS in Luxembourg for Q2 2024, including revenue, downloads, and active user trends.
In Q2 2024, the top 5 Match 3 games on iOS in Luxembourg showed varied performance metrics. Here’s a detailed look at how these games fared in terms of revenue, downloads, and weekly active users, based on data from Sensor Tower.
Puzzles & Survival, published by BUILDING-BLOCKS NETWORK TECHNOLOGY CO.,LIMITED, saw its revenue fluctuate throughout the quarter. The game started April with weekly revenues of about $2K, peaking at nearly $2.5K by the end of the month. However, May witnessed a dip, with weekly revenues dropping to approximately $1.1K mid-month. June saw a recovery, ending the month with around $1.8K in weekly earnings. Downloads were minimal, with only a few recorded in May and June.
Empires & Puzzles: Match 3 RPG, from Small Giant Games, also experienced revenue fluctuations. Starting April with about $1.9K, revenue peaked at $2.4K in the second week but gradually declined to around $0.6K by mid-June. The game ended June with a slight increase to nearly $1K. No downloads were recorded throughout the quarter.
DRAGON BALL Z DOKKAN BATTLE, by Bandai Namco Entertainment Inc., showed significant variations in its revenue. Beginning the quarter with $2K, revenue experienced a steep drop to around $0.5K mid-April but rebounded to $2K by mid-May. The rest of the quarter saw a decline, with revenue ending at approximately $0.4K in the last week of June. Weekly active users remained relatively stable, fluctuating between 70 and 82.
Best Fiends - Match 3 Puzzles, by Seriously, had a more stable revenue performance. Starting April with around $0.6K, revenue saw a slight dip to $0.4K in mid-May but peaked at approximately $0.8K in early June. Downloads were negligible, with only a couple recorded at the end of June.
Lost Bubble - Pop Bubbles, from Peak Games, had a fluctuating revenue trend. Starting April with about $0.3K, revenue peaked at nearly $0.8K in early June but dropped to around $0.2K by the end of the quarter. The game did not record any downloads throughout the period.
For more detailed insights and data on these games, visit Sensor Tower.