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The first quarter of 2021 has been an eventful period for boxing games on Android in the United Kingdom. Sensor Tower provides a detailed look at how the top five boxing games performed during this time.
Released by The Topps Company, Inc., this game saw its revenue peak at around $6K in late February before ending the quarter at approximately $3K. Downloads started at 144 in early February and rose to a high of 642 in mid-March, eventually stabilizing at around 546 by the end of March. Weekly active users saw an impressive increase from 122 at the end of December to 841 by the close of March.
Published by FourThirtyThree Inc., Boxing Star's revenue fluctuated throughout the quarter, with a high of nearly $2K in mid-February and closing at around $1K. Downloads showed a consistent performance, beginning at 803 and reaching a peak of 1,433 in late March. The game's weekly active users grew from 3,462 to 4,109 during the quarter.
WWE Mayhem, from Reliance Games, had its best revenue week at nearly $1K towards the end of February. The game's downloads were consistent, with a slight increase from 692 to 549 over the quarter. Active users saw a gradual decline from 1,787 to 1,526.
EA SPORTS UFC® by ELECTRONIC ARTS had a revenue spike in late January at close to $800, ending the quarter with around $285. Downloads began at 1,593 and saw a drop to 495 by the end of March. The weekly active users count decreased from 5,572 to 3,322 during the same period.
A new entrant from Kairosoft, Boxing Gym Story, had a modest start in terms of revenue, beginning at $253 in its release week and reaching a peak of $1K in early March. Downloads for the game started at 112 and saw a decline to 47 by the end of March. Active user data for this game is not available.
For more insights and detailed analytics, Sensor Tower's platform is the go-to source for app performance data.