2026 State of Mobile is Live!

In the first quarter of 2021, the performance of the top boxing games on the Android platform in Brazil showed varying trends in downloads and weekly active users. Sensor Tower's comprehensive data sheds light on the user engagement for these popular apps.
Gym Heros: Fighting Game by Fighting Arena started the quarter with downloads at around 100K, peaking at over 100K in late February before a decline to just over 50K by the end of March. Weekly active users followed a similar trend, beginning the quarter at approximately 330K and dipping to nearly 200K by the end of March, with a mid-quarter peak at over 300K.
Another title from Fighting Arena, Bad Girls Wrestling Game, showed an impressive spike in downloads, jumping from around 13K to an extraordinary peak of over 200K in mid-February, then settling down to just under 50K by the quarter's end. Weekly active users echoed this pattern with a peak of close to 300K before a drop to around 90K.
From CASUAL AZUR GAMES, I, The One - Fun Fighting Game experienced a steady download count starting at close to 45K and reaching a peak of over 50K in early March, followed by a decrease to approximately 45K. The weekly active users count started at around 130K, rose to over 130K, and ended at about 107K.
The downloads for Karate Fighter: Fighting Games, also published by Fighting Arena, displayed a remarkable surge from around 38K to nearly 60K in late February, then slightly decreased to just over 30K. Weekly active users saw a peak at over 160K in early March, then a decline to slightly above 100K.
Lastly, Slap Kings by Lion Studios showed downloads beginning at approximately 54K, with a decrease throughout the quarter to around 31K. The weekly active users started at approximately 177K, with a decline to just under 100K, despite some fluctuation during the quarter.
For more detailed insights and data, visit Sensor Tower to better understand the app market and user trends.