State of AI Apps Report 2025 is Live!
The iOS gaming landscape in the United Kingdom has seen interesting trends in the first quarter of 2021. Sensor Tower's data provides a detailed look into the performance of the top io games in this period.
slither.io, developed by Lowtech Studios LLC, showed a fluctuating trend with downloads peaking at 25K in mid-February and dipping to 12K towards the end of March. Weekly active users followed a similar pattern, starting at 160K and declining to 138K by the end of the quarter.
Kooapps' Snake.io - Fun Online Snake saw its revenue hit a high of 361K USD in the last week of January, with downloads reaching a quarter peak of 25K in mid-February. Weekly active users peaked at 76K in early January, before settling down to 65K by the end of March.
Voodoo's Paper.io 2 experienced a revenue high of 214K USD in the last week of March. The game's downloads saw a high of 35K in the last week of December, but by the end of March, it had decreased to 12K. Active users showed a decline from 140K at the beginning of the quarter to 70K at its conclusion.
Another title from Voodoo, Hole.io, showed a revenue of 123K USD in the last week of March. Downloads for Hole.io peaked at 25K in the last week of December and saw a decrease to 9K by the end of March. Weekly active users started at 140K and saw a slight decrease to 77K in the same period.
Lastly, Crowd City, also published by Voodoo, observed its revenue peak at 98K USD in the last week of January, with downloads hitting a high of 21K in the last week of December. By the end of March, downloads had decreased to 4K. The weekly active users showed a decline from 126K to 46K throughout the quarter.
For more detailed insights and analysis, Sensor Tower's full suite of tools and reports are available to explore the nuances of mobile app performance across various platforms and regions.