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AI Insights · Timothy · April 2021

Top 5 Basketball Games' Performance in the US - Q1 2021

A look at the performance trends of the top basketball games on the unified platform in the US for Q1 2021. Insights show varying download and active user statistics, sourced from Sensor Tower.

Top 5 Basketball Games' Performance in the US - Q1 2021

In Q1 2021, the basketball gaming category saw interesting trends in the United States across both iOS and Android platforms. Sensor Tower's data provides us with a peek into how these games fared in terms of downloads, revenue, and weekly active users.

Basketball Arena - Sports Game from MASOMO LIMITED started the quarter with revenues around $23K and saw a peak in mid-March at approximately $244K before settling to $78K by the end of March. Downloads spiked in early February with over 200K and reached their zenith in early March at around 500K, while weekly active users mirrored this trend, soaring to nearly 924K in the same period.

Voodoo's Jump Dunk 3D experienced a decline in revenue from the end of December, with revenues hitting zero in certain weeks of February and March. Downloads saw a sharp decrease from 688K at the end of December to around 67K by late March. Weekly active users also followed a downward slope, starting at 935K and dropping to approximately 122K.

AI Games FZ's Basketball Life 3D - Dunk Game had no revenue to report throughout the quarter. However, it maintained a consistent download rate, starting at 168K and slightly decreasing to 52K by the quarter's end. Weekly active users saw a peak of 272K at the beginning of the period, followed by a decline to 118K.

2K's NBA 2K Mobile Basketball Game showed strong revenue performance, with a starting point around $200K and reaching a high of $234K in early February, ultimately rounding out March at $204K. Downloads remained relatively stable, with a slight peak at 72K in early February. Weekly active users saw a modest fluctuation, maintaining numbers around 300K throughout the quarter.

Lastly, Electronic Arts' NBA LIVE Mobile Basketball stayed consistent in revenue, hovering around $100K to $180K. The game's downloads showed a slight decrease from 56K to 33K, while weekly active users demonstrated resilience, starting at 1.46M and ending the quarter with over 1.2M.

For more detailed insights on the performance of these basketball games and others in the category, Sensor Tower offers comprehensive analytics and data.


Sensor Tower's platform is an enterprise-level offering. Interested in learning more?


Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: April 2021