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In the third quarter of 2021, the top 5 military games in Poland showed varied performance trends across downloads, revenue, and active users. Below is a detailed analysis of each game's metrics, based on data from Sensor Tower.
Weekly revenue for Top War: Battle Game fluctuated, peaking at around $29.4K in late August. Downloads experienced a significant decline from 10.8K in mid-July to just over 5.5K by the end of September. Active users also saw a downward trend, starting at approximately 49.3K at the beginning of the quarter and ending at around 40.8K.
Toy Army: Draw Defense had modest revenue, peaking at $48 in early August. Downloads showed an initial surge, reaching nearly 9.9K in late July, but gradually declined to about 2.5K by the end of September. Active users followed a similar pattern, peaking at 13.6K in early August before dropping to around 4K in late September.
For Standoff 2, revenue saw a peak of $10.9K in late July. Downloads were relatively stable, with a high of 5.4K in early July and a low of 1.8K by the end of September. Active users remained consistent, averaging around 130K throughout the quarter.
Call of Duty®: Mobile maintained a steady revenue stream, peaking at approximately $16.9K in late September. Downloads varied, with a high of 6.2K in mid-September. Active users ranged from around 77.5K to 91.2K, showing a peak towards the end of the quarter.
World War 2: Battle Combat FPS saw a steady increase in revenue, reaching $794 by the end of September. Downloads surged from 1K at the start of the quarter to over 10.3K by the end. Active users also increased significantly, peaking at approximately 18.6K in late September.
These insights highlight the dynamic performance of military games in Poland during Q3 2021. For more detailed information and further insights, visit Sensor Tower.