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During the fourth quarter of 2022, the top 5 maze games on the Android platform in Europe demonstrated varied performance metrics in terms of downloads, revenue, and active user engagement. Below, we delve into the weekly trends for these leading titles.
Diggy's Adventure: Puzzle Tomb from Pixel Federation Games saw a notable fluctuation in its weekly revenue. Starting at approximately $27.7K at the end of September, revenue dipped to around $12.9K in the week of October 10. However, it rebounded throughout the quarter, peaking at nearly $39.3K in the final week of December. Weekly downloads for this game also varied, hitting a high of about 13.7K in late October. The weekly active users showed a general decline from around 120K to 95.7K by the end of the quarter.
Royal Cat Puzzle by Remi Vision experienced a steady rise in weekly revenue, which started at $115 at the end of September and climbed to approximately $1.3K by the end of December. The game’s downloads peaked at 24.7K in mid-November, while the weekly active users increased significantly from 6.7K to nearly 47K by the end of the quarter.
SPHAZE: Sci-fi puzzle game from SUBPIXELS showed modest revenue trends, peaking at $90 in mid-November. Weekly downloads were relatively stable, with a notable spike to 671 in the final week of December.
G30 - A Memory Maze by Ivan Kovalov had a slight increase in weekly revenue, peaking at $92 in late November. Downloads for this game saw a significant jump in the last week of December, reaching 580.
Pango One Road: logical maze from Studio Pango - Kids Fun preschool learning games exhibited minimal revenue and download activity, with occasional peaks like $44 in late November and 55 downloads in the last week of December.
For more detailed insights and data, visit Sensor Tower.