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In the first quarter of 2023, the top 5 racing games on the Android platform in Lithuania showcased varying trends in downloads, revenue, and active users. Here’s an overview of their performance based on Sensor Tower data.
Race Master 3D - Car Racing from SayGames Ltd saw a notable fluctuation in its metrics. Weekly downloads peaked at 1.7K in mid-January but experienced a dip towards the end of January, eventually climbing back up to around 1.4K by late March. Revenue showed an initial increase, peaking at $57 in mid-January, but saw a significant drop to $0 throughout February before a modest recovery to $20 in late March. Active users started at 10K in late December, peaked at nearly 11K in early January, and then experienced a gradual decline, stabilizing around 9K by the end of the quarter.
Line Race: Police Pursuit by CASUAL AZUR GAMES had a mixed performance. Downloads saw a peak of 1.1K at the end of February but dropped to a low of 245 in mid-March. Active users mirrored this trend, starting at 1.1K in late December, reaching a high of 2.4K by early March, and then falling to around 911 by mid-March.
Bridge Race from Supersonic Studios LTD demonstrated a steady pattern in downloads and active users. Weekly downloads peaked at 1.1K in late February before declining to around 361 by the end of March. Active users followed a similar trend, starting at 4.7K in late December, peaking at 4.8K in late February, and then declining to around 3.1K by the end of March.
Need for Speed™ No Limits by ELECTRONIC ARTS showed consistent revenue and active user trends. Weekly revenue peaked at $367 in late February, with a noticeable dip to $122 by mid-March. Downloads fluctuated, peaking at 1.1K in late January but dropping to 222 by mid-March. Active users started at 2.2K in late December, peaking at 3.5K in late January, and then declined to around 1.6K by the end of March.
Crazy Rush 3D: Race Master from CASUAL AZUR GAMES remained relatively stable in its metrics. Downloads saw a steady range, peaking at 573 in mid-February and ending at 517 by late March. Active users followed a similar pattern, starting at 1.4K in late December and peaking at 1.7K by the end of March.
These insights highlight the varying performance of top racing games in Lithuania, reflecting the dynamics of user engagement and monetization. For more detailed data and insights, visit Sensor Tower.