2026 State of Mobile is Live!

In the third quarter of 2023, the educational games market in Israel showcased notable performances across the top 5 applications on a unified platform. Here’s a detailed look at the weekly trends in downloads, revenue, and active users for these apps.
Lingokids - Play and Learn saw a consistent increase in weekly revenue, peaking at approximately $7.3K in the week of September 4. Weekly downloads exhibited a significant rise, reaching 2.6K by the end of September. Active users also saw an upward trajectory, growing from 4.9K in late June to 5.8K by the end of the quarter.
Matific: Math Game for Kids experienced a relatively stable revenue stream throughout the quarter, with a peak of nearly $2.4K in the week of September 11. Downloads fluctuated, reaching a high of 2.1K in mid-September. Active users showed a decline from 9.8K in late June to 8.7K by quarter-end, despite a temporary increase in mid-September.
Minecraft Education maintained a steady download rate, with numbers peaking at 1.2K in early July. Weekly active users displayed a slight downward trend, starting at 2.3K in late June and settling at 2.2K by the end of September.
משחקי חשיבה לילדים בעברית שובי showed modest revenue growth, peaking at $5 in the final week of September. Downloads saw a peak of 1.1K in mid-September. Unfortunately, no data was available for active users.
Buddy.ai: Fun Learning Games had a variable revenue stream, with a peak of about $943 in the week of September 11. Downloads varied throughout the quarter, reaching a high of 1.5K in late July. Active users also showed fluctuations, peaking at 2.1K in late July before stabilizing around 1K by the end of September.
These insights are based on data from Sensor Tower. For more detailed analytics and trends, visit Sensor Tower's platform.