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During the first quarter of 2024, the top 5 turn-based tactics games on Android in Germany displayed notable trends in downloads, revenue, and active users. Below is a detailed look at their performance.
Warhammer 40,000: Tacticus ™ from Snowprint Studios AB saw a mixed performance in Q1 2024. Weekly revenue started strong at around $26K in the first week of January, dipped to $16.8K by mid-January, and then fluctuated, peaking again at $25.7K in early February. Weekly downloads remained relatively stable, with a slight decline from 1.8K in early January to 1.1K by the end of March. Active user numbers showed a similar trend, starting at 6.7K in January, peaking at 7.3K in early March, and ending at 6.3K in the last week of March.
The Walking Dead No Man's Land by Deca Games had a stable revenue stream, beginning January with $7K, experiencing a dip to $4.5K by mid-January, and then fluctuating around $5K to $7K for the rest of the quarter. Weekly downloads were relatively low, starting at 388 in early January and ending with a slight increase to 512 by the end of March. Active users showed modest fluctuations, starting at 1.8K and peaking at 2.1K in mid-February before ending the quarter at 2K.
FINAL FANTASY BE:WOTV from SQUARE ENIX Co.,Ltd. experienced a notable decrease in revenue over the quarter. It started at $2.8K in the first week of January and fell to $968 by the last week of March. The game had no new downloads throughout the quarter. Active user numbers also declined, beginning at 110 in the first week of January and dropping to 74 by the end of March.
Magic War Legends by TINYSOFT showed consistent performance in both revenue and active users. Weekly revenue fluctuated between $1.1K and $2K, peaking at $1.9K in the final week of March. Downloads remained modest, with numbers ranging from 178 to 379 throughout the quarter. Active user counts were relatively stable, starting at 5.1K in early January and ending at 3.9K in the last week of March.
Slash & Roll: Dice Heroes by Gamesture sp. z o.o. had a varied revenue trend. It began the quarter with $591 in the first week of January, peaked at $2.2K in mid-February, and ended with $1.3K in the last week of March. The game had minimal new downloads throughout the quarter.
For more detailed insights and data, visit Sensor Tower.