2026 State of Mobile is Live!
In Q1 2024, Sweden's iOS market for interactive story games saw diverse performance trends across the top 5 applications. According to Sensor Tower, these apps exhibited fluctuations in weekly downloads, revenue, and active users, highlighting their unique market positions.
Chapters: Interactive Stories, published by Crazy Maple Studio, Inc., experienced a notable increase in weekly revenue, peaking at $3.2K in the final week of March. Weekly downloads showed a decline mid-quarter, with a low of 75 in the week of March 18, before recovering to 249 by the end of the quarter. The app's weekly active users saw a decrease from 2.4K in early February to 1.7K by mid-March, with a slight uptick to 2K at the quarter's close.
Episode - Choose Your Story, by Episode Interactive, saw its weekly revenue peak at $3.2K in mid-February, followed by a decline to approximately $1.3K by the end of March. Weekly downloads fluctuated, reaching a high of 570 in the second week of February and closing the quarter at 529. The app maintained a steady number of weekly active users, ranging from 1.4K to 1.8K throughout the quarter.
Love and Deepspace, a new entrant by INFOLD PTE. LTD., launched in January 2024, saw its highest weekly revenue of $4.1K in early February. However, revenue declined sharply to $600 by the end of March. Weekly downloads also dropped significantly from 1.6K in mid-January to just 24 in the last week of March. Despite these declines, the app maintained a relatively stable number of weekly active users, ending the quarter with approximately 1.4K.
MeChat - Interactive Stories, from PlayMe Studio, started the quarter strong with $3.5K in weekly revenue but saw a decline to around $1.2K by the end of March. Weekly downloads also decreased from a high of 1.8K at the beginning of the quarter to 519 in the final week. The app's weekly active users saw a drop from 3.8K in early January to about 1.8K by the end of March.
Love Island: The Game, developed by Fusebox Games, experienced a peak in weekly revenue of $2.5K in early March, before falling to $881 by the end of the quarter. Weekly downloads were highest at 906 in late February, closing the quarter at 268. The app's active users peaked at 1.8K in early March, ending at around 1.2K.
For more detailed insights and trends, visit Sensor Tower.