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In Q1 2024, the top 5 Gacha games in Sweden showcased varied performance metrics. Here's a detailed look at their trends in weekly downloads, revenue, and active users according to data from Sensor Tower.
Last War:Survival saw a significant rise in weekly revenue, starting at around $25.6K in early January and peaking at approximately $84.9K by the end of March. Weekly downloads fluctuated, beginning at 11.3K and dropping to 5.5K by late March. Active users initially climbed from 18.8K to 27.4K but declined to 21.7K towards the end of the quarter.
Whiteout Survival experienced a steady revenue stream, with peaks of $69.7K in late January and $64.3K in late March. Weekly downloads showed a downward trend, starting at 7.2K and settling at 3.4K. Active users hovered around 19K, with slight variances throughout the quarter.
Hero Clash: Playtime Go showed notable growth in revenue, reaching a high of $8.5K in mid-February and closing the quarter at $5.8K. Downloads were inconsistent, with a significant spike to 9.9K in late January, followed by a drop to 2.4K by the end of March. Active users increased from 2.5K to 8K over the quarter.
8 Ball Pool™ maintained steady revenue figures, starting at $6.9K and peaking at $8.6K in late March. Weekly downloads remained relatively stable, ranging from 2.3K to 3.2K. Active users consistently hovered around 55K throughout the quarter.
Sea of Conquest: Pirate War showed impressive revenue growth, starting at $4.3K and reaching $17.1K by the end of March. Downloads began at 2.6K and decreased to around 1.6K. Active users peaked at 4.8K in late January but gradually decreased to 3.6K by the end of the quarter.
For more detailed insights and trends, visit Sensor Tower.