We’ve acquired Video Game Insights (VGI)!

Blog

AI Insights · Timothy · April 2024

Q1 2024 U.S. Performance of Top Waifu Games on Unified Platform

A look at the first quarter performance of the top five waifu games in the United States on a unified platform. Sensor Tower's data reveals trends in downloads, revenue, and weekly active users.

Q1 2024 U.S. Performance of Top Waifu Games on Unified Platform

In the first quarter of 2024, the United States witnessed varying trends among the top five waifu games on the unified platform. Sensor Tower's comprehensive data provides insights into their performance.

GODDESS OF VICTORY: NIKKE saw a decrease in revenue from $1.68M in the first week to around $794K by the end of March, with a noteworthy peak of $760K mid-March. Downloads for the title had a declining trend initially, dropping from 22K to 6K in late January, but rebounded to over 20K in the latter half of March. Weekly active users showed a similar pattern, dipping to 219K in late January, then rising to over 300K by the quarter's end.

YOSTAR LIMITED's Azur Lane experienced fluctuations in revenue, peaking at $408K at the start of January and descending to a low of $74K in mid-March, before slightly recovering to $159K. Downloads remained relatively stable, averaging around 3K per week, while weekly active users showed a slight decline from 48K to 43K over the quarter.

NEXON Company's Blue Archive revenue peaked at $502K in early February, followed by a decrease to around $64K in early March, and then rose again to $124K by the quarter's close. The game's downloads hit a high of 8K in late January, subsequently leveling out to around 4K towards March. Weekly active users started at 27K, peaked at 30K, and ended at a slightly lower 21K.

Echocalypse: Scarlet Covenant, published by YOOZOO (SINGAPORE) PTE. LTD., showed a declining revenue trend from $428K to $83K. Downloads decreased sharply from 31K in the first week of January to 3.7K by the quarter's end, while weekly active users saw a general decline from 30K to 24K.

Lastly, Honkai Impact 3rd from miHoYo Limited saw a significant revenue jump in late February, reaching $234K, and then settled at $89K. Downloads for the game remained steady, with a slight peak at 7K in late February, while weekly active users demonstrated a drop from 76K to 65K.

For more detailed insights and analysis, readers can explore the data on Sensor Tower, where the performance of these engaging waifu games is regularly updated and dissected.


Sensor Tower's platform is an enterprise-level offering. Interested in learning more?


Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: April 2024