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AI Insights · Timothy · July 2024

Top 5 MMORPG Apps on Android in France Q2 2024

Discover how the top 5 MMORPG apps performed on Android in France during Q2 2024, including trends in downloads, revenue, and active users.

Top 5 MMORPG Apps on Android in France Q2 2024

In the second quarter of 2024, the top 5 MMORPG apps on the Android platform in France showcased varying trends in downloads, revenue, and weekly active users. Here's a detailed look at the performance of these popular games.

DOFUS Touch: A WAKFU Prequel from ANKAMA GAMES saw a significant decline in both downloads and revenue over the quarter. Weekly revenue peaked at $138K in early April before steadily declining to approximately $37K by the end of June. Downloads started at 9.5K in the first week of April and dropped to around 2.6K by the end of June. Weekly active users decreased from 34.8K to 26.2K over the same period.

Diablo Immortal by Blizzard Entertainment experienced fluctuating revenue, starting at $21.9K in early April, dipping mid-quarter, and then recovering to $23.7K by mid-June. Downloads saw a peak of 3.3K in the last week of May, with a general upward trend throughout the quarter. Weekly active users increased from 8.2K to 11.4K by the end of May before slightly declining to 8.6K by the end of June.

The Legend of Neverland from Ark Games Global showed moderate performance with a steady decline in revenue from $8K in early April to approximately $4.5K by the end of June. Downloads decreased from 2.8K to 815 over the quarter. Weekly active users remained relatively stable, fluctuating around 10K throughout the period.

Dragon Trail 2: Fantasy World by TTHmobi exhibited a consistent performance in terms of revenue, maintaining around $7K per week with minor fluctuations. Downloads showed a declining trend from 1.5K in late April to 716 by the end of June. Weekly active users ranged from 2.3K to 3.1K during the quarter.

Albion Online from Sandbox Interactive GmbH saw a notable increase in downloads, peaking at 5.5K in late April before settling at around 1.8K by the end of June. Revenue started low at $1.5K in early April and peaked at $8.9K in early May, gradually declining to $3.7K by the end of June. The game’s weekly active users rose from 4.8K to 8.8K by late April before stabilizing at around 5.3K towards the end of the quarter.

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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: July 2024