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The second quarter of 2024 saw intriguing trends in the performance of the top 5 miner games on the iOS platform in the United States. Here’s a detailed look at their downloads, revenue, and weekly active user metrics, based on data from Sensor Tower.
Gold and Goblins: Idle Games from AppQuantum Publishing Ltd experienced significant fluctuations in its revenue, starting at approximately $265K in early April and dipping to $167K by mid-April. The revenue saw a notable increase, peaking at around $241K in mid-June before settling at $171K by the end of the quarter. Downloads for the game showed a steady upward trend, rising from 7.4K in early April to a peak of 40.8K in the first week of June. Weekly active users mirrored this growth, starting at 50.9K and reaching a high of 80K in early June.
Diggy's Adventure: Pipe Games by Pixel Federation Games had a relatively stable revenue pattern, beginning with $45K in early April and hovering around $50K towards the end of the quarter. Downloads saw a gradual decline from 414 in early April to a low of 166 in mid-June, before a slight recovery to 343 by the end of June. Weekly active users showed a slight decline, starting at 10.6K and ending at 9K.
Idle Miner Tycoon: Money Games from Kolibri Games GmbH also displayed a stable revenue trend, beginning at $43K in early April and ending at $34K in late June. Downloads were relatively consistent, ranging from 19.2K to 22.3K throughout the quarter. Weekly active users saw a peak of 312K in early April but declined to 208K by the end of June.
Miners Settlement: Idle RPG by Funventure P S A had modest revenue figures, starting at $2.5K in early April and peaking at around $5.3K by late April. Downloads began at 2.4K, peaking at 4K in late April before stabilizing around 2K by the end of June. Weekly active users started at 6.2K, peaking at 7.5K in late April, and then decreasing to 4.9K by the end of the quarter.
TAP! DIG! MY MUSEUM! by takuya ori had a consistent revenue trend, starting at $1.7K in early April and maintaining around $1.3K to $1.7K throughout the quarter. Downloads showed a steady increase, starting at 2.8K and reaching 3.5K by the end of June. Weekly active users ranged from 10.4K to 10.9K over the quarter, indicating stable user engagement.
For more detailed insights and trends, visit Sensor Tower.