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During the second quarter of 2024, the top 5 MMORPG applications on the iOS platform in Croatia showcased varied performance trends. Here’s a closer look at their metrics:
Diablo Immortal from Blizzard Entertainment, Inc. experienced fluctuations in its weekly revenue, peaking at around $1.2K in early April and then seeing a decline to approximately $341 by the end of June. Downloads for the game showed a notable spike in late May, reaching 60K, while weekly active users remained relatively stable, fluctuating between 429K and 466K throughout the quarter.
Tarisland by Level Infinite, which launched in mid-June, generated $108 in its first full week of availability. The game saw a significant initial download count of 250K, which decreased to 86K in the following week. Active users mirrored this trend, starting at 197K and dropping to 69K by the end of June.
Albion Online from Sandbox Interactive GmbH had a mixed quarter. The game’s revenue saw a resurgence in June, peaking at $108 in the week of June 17. Download numbers were highest in late April and early May, with a peak of 39K in the first week of May. However, weekly active users data was only available for late April and early May, with a peak of 46K.
Ancient Seal: The Exorcist, which launched in early June, garnered $68 in its first week and saw a decrease to $6 in the second week, then a gradual increase to $25 by the end of the month. Downloads started at 32K and fluctuated slightly, reaching 28K in the final week of June.
Finally, Soul Of Ring by Eagle Information Technology Limited, which launched in March, had a steady increase in revenue from early May, peaking at $157 in mid-June before settling at $122 in the last week of June. However, the game did not record significant download activity during the quarter.
These insights come from Sensor Tower, where you can find more detailed data and trends for these and other applications.