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The second quarter of 2024 has seen significant activity in the Otome game genre on the iOS platform in the United States. Here's a detailed look at the performance of the top 5 Otome games, based on data from Sensor Tower.
Released by INFOLD PTE. LTD., Love and Deepspace demonstrated dynamic trends in revenue, downloads, and active users. Revenue peaked at approximately $321K in the first week of April and saw fluctuations throughout the quarter, ending strong with around $316K in the final week of June. Downloads started at 8.2K in early April and showed a general decline, dipping to 3.5K by mid-June before slightly rebounding to 5.4K by the end of the month. Weekly active users also saw a gradual decline from 84.8K to 68.8K over the quarter.
Disney Twisted-Wonderland from Aniplex Inc. showed varied revenue trends, with a notable peak of $56K in early May and another spike of $38K at the end of June. Downloads remained relatively stable throughout the quarter, fluctuating around 1K, with a slight increase to 1.2K in the final week of June. Weekly active users maintained a steady range, starting at 35.4K and ending at 36K.
COGNOSPHERE PTE. LTD.'s Tears of Themis saw modest revenue peaks, with the highest at $21.6K in mid-April and another rise to $20.7K in the last week of June. Downloads were minimal, with a notable increase to 211 in late April and fluctuating around lower numbers for the rest of the quarter. Weekly active users decreased from 8.6K at the start of the quarter to 6.3K by the end of June.
Obey Me! NB by NTT Solmare experienced a significant revenue fluctuation, starting at $4.7K in early April and peaking at $24K in the second week of April, followed by another peak of $21.9K in early June. Downloads were relatively stable, starting at 848 and ending at 658 in June.
Also from NTT Solmare, Obey Me! - Anime Otome Sim - showed consistent revenue with minor fluctuations, peaking at $11.2K in the second week of April and ending at $5.5K in the final week of June. Downloads varied slightly, starting at 1.5K and ending at 1.4K. Weekly active users showed a slight decline from 21.2K to 18.5K over the quarter.
For more detailed insights, visit Sensor Tower.