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In Q2 2024, the top 5 golf games on a unified platform in the United States experienced varied performance in terms of downloads, revenue, and weekly active users. Here’s a detailed look at their metrics.
Golf Clash: Play With Friends by Electronic Arts had a strong quarter. Weekly revenue peaked at around $1.2M in mid-June, with a steady increase overall. Downloads fluctuated between 24K and 28K weekly, while active users hovered around 230K to 245K, showing a slight increase towards the end of the quarter.
WGT Golf from WGT also showed positive metrics. Revenue remained stable, peaking at approximately $149K at the end of June. Downloads ranged from 22K to 28K per week, and weekly active users saw a gradual rise, ending the quarter at about 127K.
Golf Rival - Multiplayer Game by Zynga Inc. saw consistent performance. Revenue peaked at $426K in early June. Downloads varied, peaking at 31K in early June. Weekly active users fluctuated but remained high, closing the quarter at around 489K.
Golf Battle by Miniclip.com experienced a stable quarter. The highest revenue was about $94K in late April. Downloads peaked at 28K in late May, while active users saw a steady increase, reaching about 421K by the end of June.
Finally, Ultimate Golf!, also by Miniclip.com, showed varied performance. Revenue peaked at $259K in early April. Downloads ranged from 18K to 26K weekly, and active users consistently hovered around 310K to 330K.
These insights are based on data from Sensor Tower. For more detailed analytics and trends, visit Sensor Tower.