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In the second quarter of 2024, the io games category continues to engage mobile gamers worldwide, with remarkable trends observed in downloads and weekly active users. Data provided by Sensor Tower offers a comprehensive look at the performance of the top 5 io games on the unified platform, which includes both iOS and Android data.
Agar.io maintained a steady stream of revenue, peaking at $62K in late April. Downloads saw a significant surge in late June, reaching 10.3M, while weekly active users climbed to a high of 18.4M in the same period.
Voodoo's Paper.io 2 experienced a notable peak in downloads during late April with 25.4M, coupled with a rise in revenue reaching $46K in mid-June. Weekly active users showed an upward trajectory, hitting an impressive 94.6M by the end of June.
Kooapps' Snake.io - Fun Online Snake demonstrated a robust presence with downloads peaking at 62.0M in mid-June. While revenue for a week in April was not available, the game's weekly active users surged to over 402K in the same month, indicating strong engagement.
For Mitos.is: The Game, the revenue data was sparse, with a peak of $27K in mid-June. However, downloads and weekly active user figures were not provided, suggesting a focus on existing user engagement rather than acquisition.
Lastly, Hole.io showed consistency in revenue, earning up to $15K in early June. Downloads reached 27.6M at the end of April, and weekly active users also saw an increase, with a peak of 95.5M in late June.
For more in-depth insights into the mobile gaming market and the io games category, Sensor Tower's platform provides detailed analytics and trend data for industry professionals and enthusiasts alike.