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In the second quarter of 2024, the top 5 mech games on a unified platform in the United States exhibited varying performance trends in terms of downloads, revenue, and weekly active users. This data, sourced from Sensor Tower, provides insights into the market dynamics of these popular games.
War Robots Multiplayer Battles from MY.GAMES B.V. saw a mix of fluctuations in revenue, downloads, and active users. Revenue peaked at around $628K in the week of May 20 and had a noticeable dip to approximately $516K in early May. Downloads saw a high of about 30.7K in the first week of April, dropping to roughly 17.6K by the end of June. Weekly active users started at around 231K in early April, with a slight decline to about 193K by the end of the quarter.
Mech Arena - Shooting Game, published by Plarium Global Ltd, experienced relatively stable revenue, averaging around $265K weekly, with minor fluctuations. Downloads varied, peaking at approximately 26K in the last week of June, while weekly active users saw a gradual decline from around 160K in early April to about 144K by late June.
Mechangelion - Robot Fighting by MOONEE PUBLISHING LTD had relatively low revenue, peaking at about $4.1K in mid-June. Downloads ranged from approximately 21K in early April to around 14K by the end of June. The game's weekly active users remained strong, starting at about 338K and maintaining a steady trend, ending the quarter at around 331K.
Crocodile Animal Robot Games from Robot Life Games did not generate any revenue throughout the quarter. Downloads showed a significant peak of around 14.1K in early April, with a drastic drop to approximately 937 by the end of June. Weekly active users saw a notable increase from about 13.5K in early April to around 36.2K in mid-June, before dropping to about 24K by the end of the quarter.
Wing Fighter by MINIGAME ENTERTAINMENT LIMITED had fluctuating revenue, reaching a high of approximately $201K in early April and a low of about $55.8K in mid-May. Downloads showed a high of around 14K in early April, decreasing to roughly 7.5K by late June. Weekly active users started at about 46K and ended the quarter at around 34K, with minor fluctuations throughout.
For more detailed insights and data, visit Sensor Tower.