We’ve acquired Playliner!
In the second quarter of 2024, the top 5 Pokemon collector games in the United States displayed varying trends in downloads, revenue, and weekly active users. The data, sourced from Sensor Tower, provides a comprehensive overview of these popular games on a unified platform.
Pokémon GO by Niantic, Inc. continued to dominate with impressive metrics. Weekly revenue fluctuated, peaking at approximately $4.5M in the last week of June. Downloads were relatively stable, with a notable increase to 127K in mid-June. Weekly active users remained high, averaging around 13M, with a peak of 13.7M in early June.
Mini Monsters: Card Collector from HOMA GAMES saw significant growth post-release in early May. Revenue peaked at $12K in mid-May and remained steady around $7K-$8K towards the end of the quarter. Downloads surged to over 100K in early May and then stabilized around 50K-60K. Weekly active users grew rapidly, reaching approximately 160K by mid-June.
Evertale by ZigZaGame Inc. experienced varied performance. Revenue peaked at $83K in mid-May but saw a drop to around $51K by the end of June. Downloads spiked to 100K in late May, followed by a decline to around 38K. Weekly active users peaked at 339K in late May, with a gradual decline to around 217K by the end of June.
Pokémon UNITE from The Pokemon Company showed steady performance. Revenue maintained an average of around $55K-$69K. Downloads were stable, averaging around 25K, with a slight increase in mid-June. Weekly active users hovered between 170K and 200K, ending the quarter at approximately 188K.
Pokémon TCG Live by THE POKEMON COMPANY INTERNATIONAL, INC. had stable downloads, averaging around 17K. Weekly active users remained consistent throughout the quarter, averaging around 300K, with a peak of 307K in early June.
For more detailed insights and data, visit Sensor Tower.