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AI Insights · Timothy · July 2024

Top 5 Racing Games in Australia Q2 2024

Explore the performance of the top 5 racing games on a unified platform in Australia during Q2 2024 with insights on downloads, revenue, and active users.

Top 5 Racing Games in Australia Q2 2024

In the second quarter of 2024, the top 5 racing games in Australia showcased varied performances across downloads, revenue, and weekly active users. Here’s a detailed look at each game's metrics, based on data from Sensor Tower.

CSR 2 - Realistic Drag Racing from Zynga Inc. saw consistent weekly revenue, peaking at approximately $19.6K in early April and closing the quarter with around $17.5K. Downloads started at 2.9K in the first week of April and gradually declined, ending at about 1.8K by late June. Weekly active users began at 29.1K and showed a slight decline, stabilizing at around 21.5K by the end of the quarter.

Pocket Champs PVP Racing Games by MADBOX experienced a drop in revenue from $19.5K in early April to approximately $12.5K by the end of June. Downloads fluctuated, starting at 6.5K and ending at 3.9K. The game’s weekly active users saw a peak of 19.6K in mid-April, decreasing to around 14.4K by the close of the quarter.

Real Racing 3 from Electronic Arts showed variable revenue, with a high of $7.3K in the second week of April, dropping to around $4.2K by the end of June. Downloads were steady, starting at 3.7K and ending at 2.7K. The game maintained a weekly active user count around 12.9K in early April, which slightly declined to approximately 11K by the end of the quarter.

Asphalt Legends Unite by Gameloft had a revenue peak of $6.5K in late May, with fluctuations throughout the quarter, ending at about $3.4K. Downloads started at 3.7K and experienced minor declines, closing at around 2.8K. Weekly active users began at 10.4K but showed a downward trend, stabilizing at approximately 7.7K by late June.

Mario Kart Tour from Nintendo Co., Ltd. maintained relatively stable revenue, peaking at $3.8K in early April and concluding the quarter with around $3K. Downloads peaked at 4.2K in mid-April and ended at 3.2K. The game’s weekly active users remained robust, starting at 31.5K and maintaining around 28K by the end of June.

For more detailed insights and data, visit Sensor Tower.


Sensor Tower's platform is an enterprise-level offering. Interested in learning more?


Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: July 2024