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The third quarter of 2024 has seen some intriguing trends in the boxing games category on iOS in the United States. Drawing insights from Sensor Tower, we provide a closer look at the performance of the top five boxing games during this period.
Boxing Star: Real Boxing Fight from THUMBAGE experienced fluctuations in its revenue, with a peak of approximately $11.8K in early July, followed by a gradual decline, closing the quarter at around $7.1K. Downloads peaked at 5.6K in early July and saw a downward trend, ending at 2.8K. The weekly active users started at around 15.7K, with a slight decrease to 12.6K by the end of September.
WWE Mayhem, published by Reliance Games, showed a varied revenue performance, starting at $11.6K and dipping to $4.7K by the quarter's end. Downloads began at 4.9K and decreased to 3.3K. Weekly active users saw a decline from 17.8K to 15.4K over the quarter.
Real Boxing 2 by Vivid Games S.A. had a notable increase in downloads, reaching a high of 13.5K in late September. Revenue saw a significant peak at $8.5K in the same period. Weekly active users also rose, starting at 13.7K and peaking at 18.4K towards the end of the quarter.
MMA Manager 2: Ultimate Fight from Prey Studios experienced a decline in revenue, starting at $8.3K and dropping to $2.3K by late September. Downloads followed a similar trend, beginning at 3.5K and falling to 815. Weekly active users decreased from 10.3K to 6.3K over the quarter.
Lastly, Burrito Bison: Launcha Libre by Kongregate maintained a relatively stable revenue stream, peaking at $3.7K mid-September. Downloads remained steady around the 4K to 5K range, while weekly active users hovered consistently between 29.7K and 33.9K throughout the quarter.
For more in-depth analysis and insights, these metrics and trends are further detailed on Sensor Tower, offering valuable data for understanding market dynamics in the mobile gaming sector.