State of AI Apps Report 2025 is Live!
In the third quarter of 2024, the hypercasual gaming market on iOS in Israel showcased dynamic performance across the top five games. Data from Sensor Tower provides insights into the trends of these popular apps.
Piano - Keyboard Lesson & Game from MWM experienced a fluctuating pattern in weekly revenue, starting at approximately $322 and ending the quarter at $234. Weekly downloads saw some variation, peaking at 566 in late July, while weekly active users witnessed a small rise, closing the quarter with 463 users.
Goods Puzzle: Sort Challenge by ONESOFT GLOBAL PTE. LTD. demonstrated a strong upward trajectory in weekly revenue, peaking at $776 mid-September. Downloads surged significantly, reaching 4.3K by the end of September. The app consistently grew its active user base, which climbed to 14.7K by the quarter's end.
Wood Screw, published by Dino Global Studio, maintained a stable revenue stream, hovering around $200 to $342 throughout the quarter. Its download numbers varied, with a notable increase to 1.2K in the last week of September. The app managed to sustain an active user base around 9K, demonstrating steady engagement.
Ball Blast Cannon blitz mania from Voodoo saw dramatic fluctuations in weekly revenue, culminating in a peak of $1.9K at the end of September. Downloads increased significantly in August, reaching 4.4K, with weekly active users also growing, ending the quarter at nearly 39.2K.
Lastly, Bomber Ace: WW2 war plane game by MADFATCAT showed a varied performance in revenue, peaking at $422 in early August. The downloads were less consistent, with a notable dip mid-quarter, but rebounded to 308 by the end of September. Active users fluctuated, closing the quarter with 584.
These insights from Sensor Tower highlight the competitive landscape of hypercasual games in Israel, reflecting diverse trends in user engagement and monetization strategies. For more detailed analytics, visit Sensor Tower.