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AI Insights · Timothy · October 2024

Top 5 Hypercasual Games in Egypt Q3 2024: Performance Insights

Explore the performance trends of the top 5 hypercasual games in Egypt during Q3 2024, including downloads, revenue, and active users.

Top 5 Hypercasual Games in Egypt Q3 2024: Performance Insights

In the third quarter of 2024, the hypercasual gaming scene in Egypt witnessed significant activity across the top five games on a unified platform, with varied trends in downloads, revenue, and active users.

Sporcle Party: Social Trivia by Sporcle, Inc saw a remarkable increase in weekly downloads, starting at approximately 60K in early July and peaking at around 388K by the end of September. The weekly revenue experienced a gradual rise, reaching a peak of about $52 in mid-September. Active users mirrored this upward trend, starting at about 58K and culminating in nearly 732K by the quarter's end.

Manage Supermarket Simulator from Zego Global Pte showed a decline in weekly downloads from around 253K at the beginning of July to just over 3.5K by the end of September. Despite this, the game maintained a fluctuating revenue stream, with peaks at approximately $74 in early August. Active users decreased steadily from about 550K to 273K over the quarter.

Going Balls, published by Supersonic Studios LTD, displayed consistent weekly download figures, starting at roughly 107K and ending at about 55K. Weekly revenue was relatively stable, peaking at $40 in mid-September. Active user numbers showed slight fluctuations but remained around the 250K to 300K range throughout the quarter.

Rollance: Adventure Balls by CASUAL AZUR GAMES had no reported revenue but saw varied download trends, with a notable peak of approximately 129K downloads in early August. Active users began at around 123K and experienced a decline, closing the quarter at about 54K.

Shawarma Legend from Patates Games, a newer entrant, showed a strong early performance in downloads, with a peak of around 229K in early August. Revenue was modest, with the highest reported figure being $19 by the end of September. Active users saw an initial surge to over 440K in early August before declining to about 31K by the quarter's end.

These insights highlight the dynamic nature of the hypercasual gaming market in Egypt, with varying performance across different metrics. For more detailed insights and data, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: October 2024