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In the first quarter of 2025, the MOBA category on Android in Serbia saw varying performance among its top apps. Here's a closer look at the trends for these popular games, based on data from Sensor Tower.
Brawl Stars from Supercell saw fluctuations in weekly revenue, starting around $8.2K and dropping to $3.5K by the end of March. Downloads began at 6K in early January, decreasing to 2.5K by the quarter's end.
Squad Busters, another Supercell title, maintained modest weekly revenue, peaking at $186 in late December and ending Q1 with $94. Downloads varied, with a high of 778 in mid-February and falling to 400 by March.
League of Legends: Wild Rift by Riot Games showed a steady revenue trend, peaking at $1.3K in early January and closing at $722 in March. Weekly downloads began at 506, gradually decreasing to 295 by the end of the quarter.
Mobile Legends: Bang Bang from MOONTON experienced a revenue increase, reaching $2.8K in late March. Downloads varied, peaking at 661 in late February before declining to 352 by the end of March.
Lastly, Battle Cars: Nitro PvP Shooter from TinyBytes had minimal revenue figures, with a peak of $5 in early March. Downloads started strong at 297 in early January, fluctuating throughout the quarter and ending with 111 in March.
For more detailed insights into the performance of these apps, visit Sensor Tower.