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In the first quarter of 2025, Bolivia's top cartoon fantasy games on a unified platform showcased diverse performance trends. Here's a look at how these popular titles fared, based on data from Sensor Tower.
Candy Crush Saga from King experienced fluctuations in weekly revenue, peaking at approximately $2.8K in early January, before settling around $2K towards the end of March. Downloads saw a notable peak at 10.9K in mid-January, followed by a gradual decline to around 4.4K by the end of the quarter.
The Pokémon TCG Pocket - Card Game from The Pokémon Company showed a varied revenue trend, starting the quarter at $1.2K, dipping to $680 mid-January, and ending around $1.3K in March. Downloads began at 2.9K and fluctuated, closing at approximately 962 by the end of March.
Pokémon GO by Niantic, Inc. saw a significant revenue spike in late February, reaching $1.8K, before decreasing to $529 by the end of March. Downloads were steady, with a peak of 3.1K in early March, eventually tapering to 1.5K.
Candy Crush Soda Saga also from King maintained a stable revenue flow, peaking at $406 in early March, while downloads varied slightly, with a high of 1.7K in mid-January and ending the quarter at 1.3K.
Finally, Isekai:Slow Life from Mars-Games exhibited a downward trend in both revenue and downloads, starting the quarter with $316 and ending at $104, while downloads declined sharply from 66 to just 1 by the end of March.
These insights provide a snapshot of the competitive landscape for cartoon fantasy games in Bolivia. For more detailed analysis and data, visit Sensor Tower.