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During the first quarter of 2025, the top five first person games in Poland demonstrated varied performance metrics across downloads, revenue, and active users. Here's a detailed look at each game's performance based on data from Sensor Tower.
Fishing Clash: Sport Simulator from Ten Square Games S.A. saw a peak in weekly revenue at approximately $46.7K in early February. Downloads fluctuated, starting at 4.1K and dipping to a low of 1K before recovering to 3K by the end of March. Active users decreased from 22K to 15.4K over the quarter.
Standoff 2 by AXLEBOLT LTD experienced a revenue peak of $34.6K in late March. The game maintained a robust download rate, beginning at 9.7K and stabilizing around 6.5K. Active users peaked at 190.8K, reflecting the game's sustained popularity.
Call of Duty®: Mobile from Activision Publishing, Inc. showed a revenue peak at $34.8K in mid-January. Downloads started at 3.7K and declined to 1.8K by the end of March. Active users fluctuated, ending the quarter with a slight increase to 57.9K.
Minecraft: Dream it, Build it! by Mojang had steady revenue throughout the quarter, peaking at $29.5K in the final week of March. Downloads remained low, averaging around 300 per week. Active users saw a significant rise, reaching 93K by the quarter's end.
Hunting Clash: Sniper Game from Ten Square Games S.A. showed a revenue peak of $15.4K in mid-March. Downloads were highest at 4K in February, dropping to 1K before rebounding to 2.7K. Active users declined, starting at 8.1K and ending at 6.7K.
For more detailed insights and data, visit Sensor Tower.