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During the first quarter of 2025, the top 5 io games on a unified platform in the United States showcased varying performance trends. Here's a look at their weekly downloads, revenue, and active user metrics, based on data from Sensor Tower.
Snake Clash! from Supercent, Inc. saw a robust increase in weekly revenue, starting at approximately $12.2K and climbing to a peak of $18.2K by late February. Weekly downloads fluctuated, with a significant rise to 285K in mid-February, while weekly active users steadily increased from 1.5M to nearly 2M by the end of March.
Paper.io 2 by Voodoo experienced a decline in weekly revenue early in the quarter, reaching around $12.7K in mid-January, but rebounded to approximately $19.1K by mid-March. Downloads showed an upward trend, peaking at 237K in late March, and active users grew from 433K to over 556K.
Snake.io - Fun Online Snake from Kooapps had relatively stable revenue, averaging around $1K weekly. Downloads were consistent, with minor fluctuations, and weekly active users remained steady, ranging from 1.3M to 1.4M throughout the quarter.
slither.io by Lowtech Studios LLC maintained a stable download rate, averaging around 45K weekly. Active users saw some variation, decreasing from 878K to around 587K by the end of March.
State.io - Conquer the World, published by AI Games FZ, had a slight increase in weekly revenue, peaking at $1.5K in mid-March. Downloads were steady, with a notable rise to 41K in mid-March, while active users fluctuated slightly but remained around 70K to 85K.
For more detailed insights and data, visit Sensor Tower.