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In the first quarter of 2025, Brawl Stars from Supercell demonstrated robust performance in Europe. Weekly revenue started strong at $4.6M, dipped to $1.8M mid-quarter, and rebounded to $3M by the end of March. Downloads peaked at 530K in late December, gradually declining to 328K by quarter's end. Active users decreased from 41.4M to 30.6M over the quarter.
Mobile Legends: Bang Bang from Shanghai Moonton Technology saw varied weekly revenue, beginning at $1.2M, dropping to $620K, and surging to $1.5M at the close of March. Downloads fluctuated between 221K and 160K, while active users increased slightly from 3.7M to 3.8M.
League of Legends: Wild Rift by Riot Games experienced a decline in weekly revenue, starting at $510K and ending at $330K. Downloads decreased from 72K to 38K, and active users saw a slight reduction from 754K to 607K throughout the quarter.
Honor of Kings from Level Infinite had modest revenue, peaking at $188K in late January and closing at $115K. Downloads began at 15K, peaking at 20K, then settling at 12K. Active users slightly decreased from 97K to 86K.
Lastly, Squad Busters from Supercell showed a varied revenue pattern, starting at $233K, dipping to $45K, and ending at $94K. Downloads ranged from 84K to 40K, while active users declined from 472K to 292K.
For more detailed insights into these trends, visit Sensor Tower.