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In the first quarter of 2025, the performance of the top 5 racing games on a unified platform in the United States provided some intriguing insights. Here's a look at their performance metrics.
Bridge Race from SUPERSONIC STUDIOS LTD saw its weekly revenue fluctuate, starting at around $1.1K and dipping to approximately $632 mid-January, before ending March at about $957. Downloads exhibited a decline from 124K to around 61K in January, followed by a recovery to 85K by the end of the quarter. Weekly active users decreased from 209K to 158K in January but rebounded to 170K by March.
aquapark.io, published by Voodoo, experienced a decline in weekly revenue from $1K to about $555 by the end of March. Downloads showed a similar downward trend, starting at 110K and finishing at approximately 59K. Active users decreased from 671K to 483K, with a slight recovery in mid-March.
Downhill Racer by Supercent, Inc. saw a modest increase in weekly revenue, peaking at $549 in early February. Downloads peaked at 95K in early March before declining to 42K by the quarter's end. Active users grew from 228K to 362K by mid-March, before settling at 294K.
Race Master 3D: Car Racing from BERESNEV s.r.o. maintained a stable revenue, peaking at $5K in late February. Downloads saw an increase from 54K to 84K by mid-March. Active users rose from 496K to 510K by the end of the quarter.
Mario Kart Tour by Nintendo Co., Ltd. had the highest revenue among the games, starting at $70.4K and peaking at $85.7K in January. Downloads decreased from 74K to 43K over the quarter. Active users fluctuated, starting at 330K and ending at 269K.
These insights are sourced from Sensor Tower, where more detailed information is available for those interested in the mobile gaming landscape.