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In the first quarter of 2025, the top five science games on a unified platform in France showed varied performance trends, as reported by Sensor Tower.
Cell to Singularity: Evolution from Computer Lunch saw its weekly revenue peak at around $2.4K in early February, though it dipped to approximately $1.4K by the end of March. Weekly downloads fluctuated, reaching about 1.4K in late December and ending the quarter at roughly 928. Active users decreased from 10K to 7K over the quarter.
Plague Inc. by Ndemic Creations experienced a revenue surge, peaking at $5.5K in the third week of March. Downloads spiked to nearly 16K in the same period. Active users increased notably from 4K to over 8K by late March.
Jetpack Joyride, published by Halfbrick Studios, maintained a stable revenue around $200, with downloads reaching a high of 3.5K mid-March. Active users showed a slight decline from 31K to 19K throughout the quarter.
Universal Paperclips™ from Everybody House Games, LLC, had a moderate revenue increase, peaking at $441 by the end of March. Downloads remained low, fluctuating between 61 and 247.
Cell Expansion Wars by MOBIRIX had a consistent revenue pattern, averaging around $180. However, downloads were negligible, and active users decreased from 56 to 25 over the quarter.
For more detailed insights into these trends, visit Sensor Tower's platform.