2026 State of Mobile is Live!
In the second quarter of 2025, the city building games on the Android platform in Costa Rica displayed varied performance metrics, as captured by Sensor Tower.
SimCity BuildIt from Electronic Arts showed fluctuating weekly revenue, peaking at $288 in the last week of March and stabilizing around $65 by the end of June. Downloads for this title also saw variations, with notable peaks of 250 in late June. Active users ranged from 872 to 1242, with significant activity in the last week of May.
Merge County by Microfun Limited had a steady revenue increase, reaching $99 in early June. The game’s downloads were modest, with a noticeable spike to 161 in mid-April. Active users peaked at 117 in late April but saw a gradual decline to 42 by the end of the quarter.
Global City: Building Games from MYGAMES MENA FZ LLC experienced consistent revenue around $60 in early April, tapering to $31 by June's end. Downloads peaked at 162 in April, with active users reaching a high of 238 during the same period.
Isekai:Slow Life by Mars-Games had sporadic revenue, peaking at $53 in early April. Downloads remained low, with a slight increase to 17 in early June. Active users were relatively stable, fluctuating between 246 and 305.
While Virtual Villagers 6 from Last Day of Work had minimal activity in terms of revenue and downloads, it remains a noteworthy part of the landscape.
For more insights and detailed analytics on game performance, visit Sensor Tower's platform.