2026 State of Mobile is Live!
In the second quarter of 2025, the top 5 golf games on the Android platform in the United States demonstrated varied performance in terms of downloads, revenue, and active users. This analysis is based on data from Sensor Tower, providing insights into each app's quarterly trends.
Golf Clash - Golfing Simulator from ELECTRONIC ARTS showed a notable increase in weekly revenue, peaking at around $420K by the end of June. Weekly downloads fluctuated, with a high of approximately 11.4K in early June. Active users varied throughout the quarter, climbing to about 114K at the quarter's close.
Golf Rival - Multiplayer Game by Zynga maintained a consistent weekly revenue, closing at approximately $156K. Downloads surged to 17.1K at the end of June, while active users saw growth, reaching about 87.9K.
Ultimate Golf! from Miniclip.com experienced stable revenue, ending the quarter with $59K. Downloads peaked at 12K in mid-May, and active users fluctuated, peaking at approximately 26K in mid-June.
WGT Golf showed steady revenue, with weekly figures around $37K. Downloads were relatively stable, with a slight decline towards the end of the quarter, while active users reached about 59K by the end of June.
Finally, Golf Battle, also from Miniclip.com, maintained a consistent revenue stream, ending June with $26K. Downloads hovered around 9K, and active users peaked at approximately 123K in early May.
For more detailed insights and data analysis on these applications, visit Sensor Tower.