State of AI Apps Report 2025 is Live!

In the second quarter of 2025, several MMORPG applications on the Android platform in Greece demonstrated interesting performance trends. Here’s a detailed look at how the top five apps fared in terms of weekly downloads, revenue, and active users.
Diablo Immortal from Blizzard Entertainment, Inc. showed a varied revenue pattern, peaking at approximately $3.9K in late April, before declining to around $2K in mid-June. Weekly downloads maintained a moderate level, ranging from 95 to 169, while active users gradually decreased from 1.2K to 1K over the quarter.
Flame of Valhalla Global by Leniu Technology Co., Limited saw its revenue peak at $2.4K in mid-April, followed by a steady decline to $591 by the end of June. Downloads started strong at 110 in March and fell to 48 by June, while active users fluctuated, ending the quarter with about 957 users.
Lineage2M from NCSOFT experienced a revenue increase to $1.8K in April, followed by a decrease, stabilizing near $1K towards the end. Downloads remained low, peaking at 40, and active users decreased from 65 to 38 throughout the quarter.
ODIN:VALHALLA RISING by Kakao Games Corp. launched in late April, initially generating $2.5K in revenue. However, this figure dropped to $1.3K by the end of June. Downloads saw a significant initial spike at 3.1K, dropping to 31, while active users decreased from 2.1K to 194.
Finally, ATHENA:Blood Twins from Efun Game Ltd., launched in May, saw its revenue rise to $1.6K by early June, then settle around $1.1K at the end of the quarter. Downloads started at 6.3K, dramatically decreasing to 28, with active users following a similar trend, dropping from 4.2K to 439.
These insights are sourced from Sensor Tower, where more detailed analysis and data can be found.