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In the second quarter of 2025, the top Vikings-themed games on Android in the United States showed varied performance trends in terms of downloads, revenue, and active users. Here’s a breakdown of each game’s performance based on data from Sensor Tower.
Viking Rise from IGG.COM experienced fluctuations in its weekly revenue, starting at around $71K and peaking at approximately $74K by late April, before settling at about $62K by the end of June. Weekly downloads saw a peak of 12.5K in early May, while active users grew significantly, reaching over 9K by the end of the quarter.
Vikings: War of Clans PvP by Plarium LLC showed strong revenue performance, peaking at $79K in late April. Downloads peaked at 2.5K in the same period, while active users fluctuated, ending the quarter with a notable increase to 2.5K.
Vikingard from Orienjoy International saw a steady weekly revenue, peaking at $31K in mid-April. Downloads remained consistent, with a slight increase to 582 in early June. Active users showed stability, hovering around 2.8K throughout the quarter.
Vinland Tales・Viking Survival by Colossi Games exhibited a minor revenue peak at $330 in early May, with downloads starting strong at 881 and then declining sharply. The game maintained a modest user base.
Pixel Tribe: Viking Kingdom from KVANNLI AS had modest revenue, with a peak at $325 in early April. Downloads started at 564 and tapered off, while active users remained relatively high, ending at over 11K.
These insights highlight the dynamic nature of the gaming market. For more detailed insights and data, visit Sensor Tower.