2026 State of Mobile is Live!
In the second quarter of 2025, Disney's top games on the iOS platform in the United States exhibited varied performance trends in terms of downloads, revenue, and active users. Here's a detailed look at their performance based on data from Sensor Tower.
Disney Solitaire by SuperPlay saw a remarkable growth in weekly revenue, starting from around $59.6K and peaking at $1.2M by the end of June. The game's weekly downloads experienced a steep decline from 239K to just over 27K. Meanwhile, active users fluctuated, reaching a high of 462K in April before settling at around 182K.
Star Wars™: Galaxy of Heroes maintained a steady revenue stream, with a notable peak of $1.2M in early May. Downloads increased from 4.6K to a peak of nearly 24K in early June, with active users remaining stable around 130K to 145K throughout the quarter.
MARVEL Mystic Mayhem, newly released by NETEASE INTERACTIVE, generated significant revenue in its initial weeks, starting at $395K and slightly decreasing to $368K. Downloads began at 180K and decreased to 64K, with active users falling from 163K to 104K.
Marvel Contest of Champions from Kabam Games, Inc. showed a consistent revenue increase, peaking at $1.4M in late June. Downloads saw a gradual rise from 13K to 17K, and active users remained steady, fluctuating slightly around 140K.
Disney Coloring World by StoryToys Limited experienced a stable revenue pattern, hovering around $51K to $57K weekly. Downloads increased from 12K to 19K, with active users peaking at 37K by the end of the quarter.
These insights provide a snapshot of the competitive landscape and user engagement trends for Disney's top iOS games in the US during Q2 2025. For more detailed analytics and trends, visit Sensor Tower.