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In the second quarter of 2025, the performance of the top MMORPG applications on a unified platform in France showcased interesting trends. Here's a detailed look at each app's metrics.
ATHENA:Blood Twins by EFUN FUSION COMPANY LIMITED saw a peak in weekly revenue at around $41.8K in late May, followed by a gradual decline to approximately $17.4K by the end of June. Downloads started strong with a peak of 37.3K mid-May but dropped significantly to just under 700 by the end of the quarter. Active users mirrored this decline, starting at 28.6K and settling around 2.5K.
DOFUS Touch: A WAKFU Prequel, published by Ankama, maintained a steady revenue stream with notable peaks, reaching about $85.8K in April and closing June at $80.8K. Downloads hovered between 2.2K and 3.6K throughout the quarter, while active users remained relatively stable, decreasing slightly from 19.1K to 14.3K.
Kung Fu Saga: Martial Path from Watt Games experienced a modest revenue flow, with a peak of $4.8K at the start of the quarter, tapering off to $2.3K by June's end. A surge in downloads occurred early June, reaching 17K, but quickly fell to around 200. Active users fluctuated, ending the quarter at 27.1K.
ODIN:VALHALLA RISING, created by Kakao Games Corp., launched with a peak revenue of $18.7K in late April, which gradually decreased to $3.4K by the end of June. Initial downloads were high at 10.9K but dwindled to around 100. Active users started at 7.5K, with a slight recovery to 735 by late June.
Star Equestrian - Horse Ranch by Foxie Ventures LLC saw consistent user engagement. Revenue increased from $613 in March to $1.05K in mid-May, then leveled out around $485. Downloads ranged between 1.1K and 2.4K, while active users remained stable, peaking at 27.8K before ending the quarter at 25.4K.
These insights, sourced from Sensor Tower, provide a snapshot of the MMORPG landscape in France. For more detailed insights, visit Sensor Tower's platform.