2026 State of Mobile is Live!

In the third quarter of 2025, the top boxing games on Android in the United States showed varied performance trends, as detailed by Sensor Tower.
Boss Fight by BoomBit Games saw weekly revenue decline from around $334 to $233. Weekly downloads fluctuated, beginning at 13.2K and ending slightly higher at 14.3K. Active users grew steadily from 282K to 360K by quarter's end.
I, The One — Fun Fighting Game from CASUAL AZUR GAMES experienced stable revenue, maintaining around $244 to $338 weekly. Downloads increased from 9.1K to 9.5K, while active users showed a slight decrease from 18K to 17K.
Real Boxing 2 by Vivid Games S.A. had a positive revenue trend, peaking at $3.2K. Downloads decreased from 8K to 5.1K, and active users decreased from 11.2K to 8.1K.
Boxing Annoying Uncle Battle by SUPERIOR STUDIO, despite generating no revenue, had fluctuating downloads, peaking at 11K before declining to 2.3K. Active users increased from 4.2K to 5.6K over the quarter.
Block Fighter: Boxing Battle from KAYAC Inc. also reported no revenue. Downloads varied, starting at 2.8K and ending at 3.3K. Active users saw a decline from 60K to 56K.
These insights offer a snapshot of the competitive landscape for boxing games on Android in the US. For more detailed data, visit Sensor Tower.