2026 State of Mobile is Live!

In the third quarter of 2025, io games continued to capture the attention of European iOS users. Here’s a look at the performance of the top five io games, based on data from Sensor Tower.
Paper.io 2 by Voodoo saw a steady rise in weekly revenue, peaking at approximately $9.8K in early August. Downloads began strong at around 121K in early July, reaching a peak of 140K by the end of July, before declining to about 72K by the end of September. Active users started at 1.3M, with a gradual decline to about 895K.
Snake Clash! from Supercent, Inc. maintained a consistent weekly revenue, hovering around $5.5K. Downloads started robust at 77K in mid-July but tapered down to 35K by the end of September. Active users peaked at 617K in late July before dropping to 457K.
State.io - Conquer the World by AI Games FZ experienced a steady revenue, peaking at about $3.5K. Downloads started high at 42K in early July but declined to 17K by late September. Active users showed a similar trend, starting at 164K and ending at 120K.
Agar.io from Miniclip.com had a consistent revenue performance, peaking at $3.5K in late July. Downloads remained steady, averaging around 6K weekly. Active users fluctuated slightly, starting at 31K and ending at 25K.
Snake Rivals - io Snakes Games by Supersolid Ltd showed a modest revenue, with a peak of $2.2K in late August. Downloads saw a significant increase in mid-August to 3.5K but fell to 456 by the end of September. Active users initially hovered around 3K, peaking at 6.2K in late August before declining to 2.8K.
These insights highlight the dynamic nature of the io games market in Europe. For more detailed analysis and data, visit Sensor Tower.