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During the third quarter of 2025, the performance of city-building games in Bolivia showcased diverse trends across the unified platform. The data, sourced from Sensor Tower, reveals key insights into the weekly revenue and download patterns of these popular applications.
SimCity BuildIt from Electronic Arts experienced fluctuations in weekly revenue, starting at around $74 and peaking at $110 mid-July, before stabilizing around $55 by the end of September. Weekly downloads varied, with a notable rise to 289 at the start of the quarter and a slight dip to 210 by its end.
Evil Hunter Tycoon, published by SuperPlanet, showed a significant increase in revenue, starting from $4 and reaching a high of $215 in mid-September. However, downloads remained minimal throughout the quarter.
Isekai:Slow Life by Mars Era Limited maintained a steady revenue stream, peaking at $103 in early September. Downloads were sparse but saw a small surge to 16 at the quarter's close.
Merge County from Microfun Limited experienced a decrease in weekly revenue, starting at $48 and tapering to $4 by the end of September. Downloads showed a sharp initial increase to 256 in early July, followed by a gradual decline.
Lastly, Family Guy The Quest for Stuff by Jam City, Inc. displayed modest revenue growth, peaking at $28 in August, with downloads fluctuating slightly but remaining around the 30 mark throughout the quarter.
For more detailed insights and analysis, visit Sensor Tower's platform.