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In the third quarter of 2025, the Brazilian market saw significant activity in the dance games category on a unified platform. Here’s a look at the performance of the top five dance games during this period, based on data from Sensor Tower.
Just Dance Now by Ubisoft Entertainment showed a varied trend in its weekly metrics. Revenue peaked at about $2.6K at the beginning of the quarter but saw a gradual decline, ending around $2.2K. Downloads experienced a significant drop from 9.6K to approximately 4.4K mid-quarter, before recovering to 7.5K by the end. Active users fluctuated, peaking at over 31K in early September before closing the quarter at 22.8K.
Dance Clash: Ballet vs Hip Hop from Coco Play By TabTale had modest revenue, with weekly figures mostly under $30. Downloads decreased steadily from 224 to 80, with a slight rebound to 130 in the last week. Active users showed a gradual decline from nearly 2K to just over 1.1K.
Ice Skating Ballerina Life, also by Coco Play By TabTale, maintained low revenue, peaking at $29 early in the quarter. Weekly downloads started at 897, dropping to around 694 by the end. Active users followed a similar downward trend, ending at 1.2K.
Dance On - Hotsteps Mobile by AVQ Game saw minimal revenue, with a notable increase to $11 in mid-September. Downloads decreased from 645 to 240 throughout the quarter.
Finally, CheerGirls GO! by High Bar Games, a new entrant, showed initial revenue of $10 in September but had no active downloads reported.
These insights provide a snapshot of the dance games' market trends in Brazil for Q3 2025. For more detailed analytics, visit Sensor Tower.