2026 State of Mobile is Live!
Everyone's been there:
Ten features on the roadmap. Three sprints to ship. Which ones make the cut?
Retention is dropping D14→D30. Add a streak? A new event? More content?
ARPU is flat. Push harder on offers – or redesign the conversion flow?
The problem isn't ideas. It's choosing.
The questions are always clear. The methodology for answering them – usually isn't.
Our report, Why Players Play: The Psychology Behind Mobile Games, will help you answer these questions because it focuses on one of the core foundations of product decisions: Player Motivations. When you understand the basics, you can:
→ make decisions far more consciously → increase the chances of success for a feature or experiment → and reduce guesswork in product planning.
Ten motivation axes – what they are, how they work, and why they matter.
We introduce the Motivation Wheel – a practical framework that maps any game feature, event, or mechanic across 10 motivation axes. Five positive. Five negative.
We analyzed different games' core gameplay and meta progression — using examples from Monopoly GO, Royal Match, Block Blast, and more.
We also mapped dozens of popular LiveOps events – every type scored and explained: progression events, tournaments, mini-games, offers, and more.
One key finding: even events that look similar on the surface often have radically different emotional engines underneath. Those differences explain why some events drive long-term engagement — while others drive short-term spikes followed by churn.
The Motivation Wheel isn't just an analysis tool. It's a decision-making framework.
How to build it for your game,
How to read the shape, and
What different shapes mean for retention, monetization, and engagement.
When facing a complex design challenge, you need two things:
Define the problem. What is the Goal? What metric are you solving for?
Filter through the right questions.
Five questions that become your framework for the right decision – you'll find them in the report.
Step-by-step case studies: how to use the framework to solve real business problems.
Example 1: Increase Retention D14 → D30
Example 2: Increase ARPU D7 → D14 Download the full report here.