AI Insights · Timothy · April 2023
Q1 2023 Android MOBA Performance in Latin America: Top 5 Titles
A Sensor Tower analysis reveals the latest trends for the top 5 MOBA games on Android in Latin America for Q1 2023. Discover the download, revenue, and active user data for these leading titles.
As the first quarter of 2023 comes to a close, Sensor Tower provides an insightful look at the performance of the top 5 MOBA (Multiplayer Online Battle Arena) applications on Android in the Latin America region. The MOBA genre continues to engage players, and the numbers are a testament to their popularity.
Mobile Legends: Bang Bang from Moonton kicked off the year with approximately 129k downloads in the first week of January, peaking at around 235k downloads by the third week of February. Revenue remained strong, starting at around $177k in the last week of December and fluctuating to end at about $149k in the final week of March. The game's weekly active users showed a peak of around 2.3 million in the third week of February, before finishing the quarter with around 1.9 million active users.
Riot Games' League of Legends: Wild Rift experienced a steady performance with downloads hovering between 41k and 56k during the quarter. Revenue for Wild Rift saw a high in the second week of January at approximately $181k but settled around $104k by the end of March. The game's active users showed a slight decline from over 1 million at the start of the quarter to approximately 843k by the quarter's end.
Supercell's Brawl Stars saw significant interaction, with downloads starting at around 224k in the first week of January and stabilizing at approximately 123k by the end of March. The game's revenue hit a high of about $223k in December, with a noticeable dip to around $75k in the first week of February, and modestly recovering to nearly $94k by the end of March. Weekly active users saw a high of almost 7 million in December, with a slight decrease to around 5.2 million by the end of March.
The Pokémon Company's Pokémon UNITE saw a dramatic decrease in downloads from around 283k in the last week of December to about 60k by the end of March. Revenue for Pokémon UNITE began at approximately $44k in December and saw a decrease, ending the quarter at nearly $17k. The game's active users declined from around 591k at the end of December to approximately 414k by the end of March.
Lastly, Honor of Kings from Level Infinite, which did not have a full quarter of data available, showed a strong start with around 1.4 million downloads in the first week of March, but this number declined to around 379k by the end of the month. Revenue peaked at about $51k in the second week of March but fell to nearly $22k by the end of the month. The weekly active users for Honor of Kings peaked at around 1.2 million in mid-March and saw a decrease to approximately 733k by the end of March.
For more detailed insights and analysis, readers can explore the data on Sensor Tower, where the performance of these and other applications is tracked and reported.