Gaming Deep Dive: Ad Monetization Report

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Mobile games across the globe made over $12 billion in ad revenue in 2025. These ads were viewed a whopping 2.4 trillion times, and ad-monetized games raked in more than 25 billion downloads. With Sensor Tower, you can track all of this and more — as we’re about to show you in our latest report, Gaming Deep Dive: Ad Monetization.

Over the course of 35+ data-packed pages, we’ll cover the ecosystem of ad networks driving revenue, unpack the competitive landscape, and finish off with real-world case studies on some of today’s most popular mobile games.

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Here’s a sneak peek of the key takeaways: 

  • Ads in mobile gaming are a $12B+ per year business: Mobile gaming ad monetization generated over $12 billion in annual revenue across 19 markets in 2025, with 2.4 trillion ad impressions served across the ecosystem.

  • Ad-monetized games are 83% of mobile game downloads: Ad-supported titles drove 24.6 billion downloads across the 19 ad monetization markets in 2025, making advertising the primary pipeline for new player acquisition.

  • Ad revenue is significantly less concentrated than IAP: Games ranked below #1,000 by ad revenue capture 29% of ad revenue, only 9% of IAP revenue is captured by games ranked under #1,000 by IAP revenue.

  • AppLovin + AdMob are 65% of mobile gaming ad revenue: AppLovin and AdMob have steadily consolidated their lead through 2025 into 2026, growing combined share at the expense of smaller networks.

  • Hybridcasual has matured into two models: Ads-first titles like Wordscapes derive ~80% of revenue from advertising, while IAP-first titles like Pixel Flow! and Color Block Jam run ~78–80% IAP.

  • Arrow games have taken over the downloads charts: Arrows Puzzle Escape was the #1 downloaded game in May 2026, with Arrows GO! at #5, two titles built on the same single-rule mechanic that went  to the top in under a year.