AI Insights · Timothy · July 2021
Top 5 Business Games on iOS in the US: Q2 2021 Performance
In Q2 2021, the top 5 business games on iOS in the US displayed varied trends in downloads, revenue, and active users. Sensor Tower provides detailed insights into these metrics.
In the second quarter of 2021, the top 5 business games on the iOS platform in the United States showcased a range of performance metrics in terms of downloads, revenue, and active users. Here's a detailed look at their performance, based on data from Sensor Tower.
Pawn Shop Master by Lion Studios saw fluctuations in its weekly revenue, peaking at around $2.2K in mid-May before declining to approximately $1.1K by the end of June. Weekly downloads initially decreased from around 47K at the beginning of April to 19K mid-June, but then saw a slight recovery to about 25K by the end of the quarter. The game's active users followed a similar trend, starting at 68.7K and declining to 31.6K before rebounding to 39.9K at the end of June.
Flow Legends: Pipe Games from AI Games FZ experienced a consistent increase in weekly revenue, starting from $22 at the end of April and reaching $423 by the end of June. Weekly downloads saw significant growth from 391 in early April to a peak of 53.4K in early May, stabilizing around 30K towards the end of June. The active user base also grew substantially, starting at 371 and peaking at 125.9K in mid-May before stabilizing around 76K by the end of June.
AdVenture Capitalist by Hyper Hippo Publishing Ltd. maintained a stable weekly revenue, fluctuating between $30K and $41.8K throughout the quarter. Weekly downloads showed a gradual increase, starting at 15.3K in late March and rising to 30K by late June. The active user base remained robust, starting at 124.7K and peaking at 157.3K in mid-June, ending the quarter at 153.1K.
Hotel Master 3D from FTY LLC. did not generate revenue during the quarter. However, it saw varied download numbers, peaking at 30.1K in late April before declining to about 6.4K by mid-June. The active user base followed a similar pattern, peaking at 45.2K in late May and then decreasing to 31.8K by the end of June.
Hit The Bank: Life Simulator by Ninja Publishing experienced fluctuations in weekly revenue, peaking at $8.8K in early June before ending the quarter at $7.7K. Weekly downloads saw a steady increase, starting at 6K in late March and reaching 9.5K in early June, ending the quarter at 8.3K. The active user base showed consistent growth, peaking at 12.5K in early June and stabilizing around 10.6K by the end of June.
These insights highlight the dynamic nature of the business games category on iOS in the US. For more detailed insights, visit Sensor Tower.