AI Insights · Timothy · October 2021
Top 5 Idler Games on Android in Romania: Q3 2021 Performance
Discover the performance trends of the top 5 idler games on Android in Romania for Q3 2021, including download rates, active user counts, and revenue insights.
In Q3 2021, the top 5 idler games on Android in Romania showed varied performance in terms of downloads, active users, and revenue. Here's a detailed look at how each game fared during this period.
Craftheim - Lumberjack Island
Craftheim - Lumberjack Island experienced a significant rise in weekly downloads, starting from just 37 in mid-July and peaking at 26.9K in early September. The game saw a corresponding increase in weekly active users, climbing from 29 to 37.2K over the same period. However, the game did not generate any revenue during this quarter.
Idle Lumber Empire
Idle Lumber Empire had a fluctuating performance in Q3 2021. Weekly downloads ranged from 998 in late July to a high of 19.2K by the end of September. Active user numbers followed a similar pattern, reaching 29.9K in the last week of September. The game’s weekly revenue showed modest figures, peaking at $379 in mid-July.
Stone Miner
Stone Miner, released in early September, quickly gained traction. Weekly downloads jumped from 1.4K at the end of August to 23.8K by mid-September. Active users also saw a rapid increase, from 1.3K to 33.2K in the same timeframe. No revenue was recorded for this game during the quarter.
Dig Tycoon - Idle Game 3D
Dig Tycoon - Idle Game 3D had a declining trend in weekly downloads, starting from 25.8K in late June and dropping to 693 by the end of September. Active users followed a similar downward trajectory, decreasing from 46.4K to 1.7K over the quarter. There was no revenue generated during this period.
Time Factory Inc - Idle Tycoon
Time Factory Inc - Idle Tycoon showed steady growth in weekly downloads, beginning at 965 in mid-August and peaking at 6.3K by mid-September. Active users also increased, reaching 9.7K in mid-September before slightly declining to 6.6K by the end of the quarter. Like some other games, this title did not generate any revenue during the period.
The data for this analysis comes from Sensor Tower. For more detailed insights, visit Sensor Tower’s platform.