AI Insights · Timothy · October 2021
Top 5 Gacha Games Performance in Chile Q3 2021
In Q3 2021, the top 5 gacha games in Chile showed varied performance in terms of downloads, revenue, and active users. Here’s a detailed look at how each game fared.
In Q3 2021, the top 5 gacha games in Chile demonstrated diverse trends across downloads, revenue, and active users. This data, sourced from Sensor Tower, provides insights into the performance of these popular titles. For more detailed insights, visit Sensor Tower.
Genshin Impact: Natlan Launch by COGNOSPHERE PTE. LTD. saw significant fluctuations in revenue. The game peaked at about $84.7K in the week of August 30, while the lowest revenue was around $27.3K in mid-July. Weekly downloads reached a high of 24.2K in late July, later declining to approximately 11K by the end of September. Active users remained relatively stable, peaking at 112.8K in mid-July and maintaining around 97.5K by the quarter's end.
Saint Seiya Awakening from YOOZOO (SINGAPORE) PTE. LTD. exhibited steady revenue figures, averaging between $13.2K and $26.3K throughout the quarter. Weekly downloads were consistent, hovering around 250-340. Active users saw minor fluctuations, maintaining a range between 33.8K and 39K.
Rise of Kingdoms by Lilith Games experienced stable revenue, with a notable peak of $23.5K in the final week of September. Downloads showed a significant increase from early August, peaking at 8.9K in the first week of September. Active users also rose, reaching 36.3K in early September.
Empires & Puzzles: Match 3 RPG by Small Giant Games had a moderate revenue performance, ranging from $10.4K to $15.8K. Downloads showed a downward trend, starting at 2.4K in late June and dropping to 729 by the end of September. Active users followed a similar trend, declining from 13.8K to 10.6K.
Marvel Contest of Champions from Kabam Games, Inc. displayed a varied revenue pattern, peaking at $23.4K in late June and dipping to $9.6K in mid-September. Downloads fluctuated, with a high of 2.6K in late August and a low of 901 in late July. Active users remained fairly stable, averaging around 10.1K to 12.2K throughout the quarter.
These trends highlight the dynamic nature of the gacha game market in Chile, with each game showing unique performance metrics. For more detailed analytics, visit Sensor Tower.