AI Insights · Timothy · January 2022
Top 5 First Person Games on Android in New Zealand Q4 2021
Explore the performance metrics of the top five first-person games on Android in New Zealand during Q4 2021, including trends in weekly downloads, revenue, and active users.
In the fourth quarter of 2021, the top five first-person games on the Android platform in New Zealand showed varied performance metrics in terms of weekly downloads, revenue, and active users. Here's a detailed look at their trends:
Call of Duty: Mobile Season 8
Throughout Q4, this game saw a fluctuating trend in weekly revenue, peaking at around $16K in mid-October and experiencing a low of approximately $9.7K at the end of November. Weekly downloads varied between 1.3K and 794, with a slight increase towards the end of December, reaching 1.3K. The weekly active users showed a gradual decline from 22.4K to 18.7K in late November, before rebounding to 20.4K in the final week of December.
Minecraft
Minecraft maintained a steady weekly revenue, hovering around $3.5K to $5.3K, with a notable increase in the week of December 20. Downloads were relatively stable, ranging from 470 to 303, with a slight dip mid-quarter. The game saw consistent active user engagement, starting at 33.4K and peaking at 36.2K towards the end of December.
Choices: Stories You Play
Revenue for Choices: Stories You Play showed minor fluctuations, peaking at approximately $3.5K in late December. Weekly downloads decreased steadily from 679 to 231 over the quarter. Active users also saw a decline, starting at 2.6K and dropping to 1.4K by the end of the year.
Fishing Clash: Sport Simulator
Fishing Clash experienced a varied revenue stream, with peaks at around $3K in late November and a low of $1.8K in early December. Downloads were inconsistent, ranging from 323 to as low as 58, with a slight uptick towards the end of the quarter. Active users remained relatively stable, fluctuating between 10.5K and 8.7K, with a slight rise to 10.3K at the end of December.
Cooking Madness: A Chef's Game
Cooking Madness saw stable weekly revenue, ranging from $2.2K to $2.8K, with a peak in late December. Downloads showed an upward trend, peaking at 1.8K in early December. Active users increased significantly from 3.2K to 5.2K over the quarter, with a peak of 5.6K in mid-December.
These insights are sourced from Sensor Tower, which provides more in-depth analysis and data on app performance.