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AI Insights · Timothy · January 2022

Top 5 Physics Puzzle Games on Android in the US: Q4 2021 Performance

Discover how the top 5 physics puzzle games performed on the Android platform in the US during Q4 2021, based on data from Sensor Tower.

Top 5 Physics Puzzle Games on Android in the US: Q4 2021 Performance

The fourth quarter of 2021 saw interesting trends in the performance of the top 5 physics puzzle games on the Android platform in the United States. Here’s a detailed look at their weekly downloads, revenue, and active user metrics.

Pull the Pin by Popcore Games experienced a significant increase in weekly revenue, starting at approximately $671 at the end of September and peaking at about $2.2K by the end of November. Weekly downloads followed a similar upward trend, starting at around 119K in late September and reaching an impressive 227K by the end of December. The game also saw a steady rise in weekly active users, from about 308K in late September to over 456K by the end of December.

The Superhero League from Lion Studios had a mixed performance. Weekly revenue was relatively low, with a few weeks of zero earnings but saw a peak of $217 in the last week of December. Weekly downloads showed a significant increase, starting at around 53K and peaking at 92K by the end of December. Active users fluctuated but ended the quarter on a high, increasing from approximately 214K in late September to over 312K by the end of December.

Draw Bridge - Puzzle Game by Eureka Studio, Inc. had no reported revenue for this period. However, the game saw a dramatic rise in weekly downloads, from about 5.4K in late September to over 142K by the end of December. Active users followed this upward trend, growing from approximately 3.7K to over 197K during the same period.

Angry Birds 2 by Rovio Entertainment Corporation maintained a strong performance with weekly revenue consistently around the $350K to $415K range. Weekly downloads showed an upward trend, starting at around 33K and peaking at 63K by the end of December. Active users remained steady, with a slight increase from approximately 239K to 264K throughout the quarter.

Bazooka Boy from Supersonic Studios LTD had a moderate performance. Weekly revenue fluctuated, peaking at about $747 in early December. Weekly downloads varied, starting at around 46K and stabilizing around 29K towards the end of the quarter. Active users showed a slight decline from approximately 124K in late September to around 90K by the end of December.

These insights are based on data from Sensor Tower, providing a comprehensive look at the performance of these top physics puzzle games on Android in the US during Q4 2021. For more detailed insights, visit Sensor Tower.


Sensor Tower's platform is an enterprise-level offering. Interested in learning more?


Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: January 2022